New World review: the most fun MMO in years
Our Verdict
New World offers players — even MMO veterans — a satisfying mix of gainsay, graphic symbol growth and discovery.
For
- Genuinely fun gameplay loop
- Players aren't locked into classes or jobs
- Satisfying, reactive combat
- Silky smooth performance
Confronting
- No mounts, coupled with slow travel speed
- Occasionally lengthy queues
Tom'due south Guide Verdict
New Globe offers players — even MMO veterans — a satisfying mix of combat, graphic symbol growth and discovery.
Pros
- +
Genuinely fun gameplay loop
- +
Players aren't locked into classes or jobs
- +
Satisfying, reactive gainsay
- +
Silky smoothen performance
Cons
- -
No mounts, coupled with wearisome travel speed
- -
Occasionally lengthy queues
New World is a massively multiplayer online (MMO) game that feels like your favorite third-person title — simply with hordes of other people running effectually. Information technology doesn't ask players to confine themselves to classes, merely to i of three factions. Instead of a Western fantasy setting, New Earth feels ripped straight out of the pages of an alternate history volume about the 1700s. Y'all can challenge other players, merely you'll probably want to focus more than on clearing the world of Corrupted Breaches: blood-crimson clouds that billow around yous and spawn creatures that can make brusque work of your grapheme.
Although it stubbornly clings to genre conventions by request you lot to spend hours grinding for levels and resources, New World too flouts some of the more frustrating MMO mechanics. It doesn't strength players to band together for raids, or funnel them into arbitrary jobs or sub-classes. Instead, New World offers a large, unique sandbox, ripe for traveling on human foot (a proficient affair, since there are no mounts), and a gameplay loop that keeps you coming back for more.
- Play the all-time PC games
- Besides try the all-time complimentary PC games
For Amazon'south get-go major game release (if we don't count the ill-fated Crucible), New World feels more similar a title from a more experienced studio. Information technology's comfy in all the ways you'd expect an MMO like Final Fantasy XIV or World of Warcraft to be, but information technology even surpasses those mainstays in certain ways. Granted, New Earth can be similarly frustrating at times, but the excitement that washes over you when yous level up or uncover a new area washes those annoyances away in a moment.
New World truly does feel similar exploring an untamed land, from peak to lesser, despite retaining much of the same kind of content we typically meet in other MMOs. Read on for our full New World review.
New World review: Specs
Platforms: PC
Price: $40
Release Date: September 28, 2021
Genre: MMORPG
New Earth review: Story
New World is ready in a supernatural, alternate version of 18th-century Northward America. It's the Age of Exploration, and explore you lot will, every bit you notice yourself done ashore on a fictional island called Aeternum. Tasked with colonizing this wild, cursed area, y'all must discover what's behind the corruption that's eked into every part of the island. You've likewise got a take a chance to make a name for yourself in this uninhabited wilderness equally yous (and others) work to raise new villages and landmarks. It's fairly typical MMO fare, simply it does lay the groundwork for some fun RPG elements, if you're interested in actually diving in deep.
New World review: Gameplay
If yous've ever played a survival game, where you demand to collect food and gear to survive each night, then you lot'll feel right at abode in New Globe. Right after creating your character (and choosing from some of the worst hairstyle options I've e'er seen in a game), you lot're free to explore. That ways gathering forest, flintstone, and other appurtenances y'all'll need to make it in this austere environment.
New Globe is all about making your ain way, from crafting your showtime rickety wooden sword, to scavenging torn clothing from enemies as you journey onward toward civilization. You'll also duke it out with foes across a variety of meadows, forests, villages, shipwrecks, cliffsides, riverbeds and just nigh any sort of landscape you can think of. Repeating these tasks feels like a well-counterbalanced waltz: crafting, attacking and gathering. It's a good thing the gameplay loop actually doesn't get old.
The game rewards you for everything yous practice. Whether yous stop to skin a wolf or chisel downward a boulder, yous constantly level up a corresponding stat. This leads to unlocking better crafting recipes and abilities. When you get back to town and need to create rations or a new fix of armor, you can see the progress y'all've made in the hours you spent exploring.
Gainsay in New World feels fast, fluid, and responsive. Virtually importantly, information technology all takes identify in real-time, so you can choose whether to escape zombie-like Corrupted monsters, or chase later a fleeing rabbit. When you swing your sword or axe, it feels similar it'south actually connecting with an enemy instead of colliding with air, as in some other MMOs. You build combos with the abilities you unleash, much similar Devil May Cry or some other swordplay-centric action game. Clicking on enemies to swing your weapon, cast a spell or fire off arrows feels good. There'south no continuing idly past, waiting for your attacks to hit. When you score a kill, there's a wave of satisfaction at the cease.
New Earth review: Character customization
What feels even amend is the fact that you aren't restricted to a sure type of weapon or skill fix, only considering y'all chose the incorrect course at the beginning. You can wield a blade if you want, or you can respec your skills, and make yourself a magic user. Yous aren't locked into any ane identity, and that alone puts New World alee of the grade in several ways. Y'all can brand a second character to experiment if you want, but you lot tin can also alter your primary avatar'southward stats and specializations hands enough.
This kind of free-range customization is a constant throughout the game. Yous can join one of three different factions, go a homeowner in i of Aeternum's settlements, and accept office in New World's optional player-versus-actor (PvP) shenanigans. You're never forced into playing with others. Just if y'all desire to, at that place are faction missions and full-scale wars for control over parts of the map. Or, you tin fly solo while chatting it up with friends, thanks to proximity conversation. You tin form groups of up to five adventurers and explore Aeternum together. The camaraderie is reminiscent of games similar Sea of Thieves. You're all there to piece of work toward a common goal, and it's extremely refreshing.
We haven't even touched on each boondocks'southward unique tax demands, or the fact that you can set upwardly camp and waypoints throughout the island, which assist ease the sting of dying. New Earth is a richly detailed example of practiced game design — except when it comes downward to one frustrating issue. Traveling on foot feels extremely slow.
At present, New Earth has no mounts, so yous'll take to either journey on foot or use fast travel. Neither option is very fast. You can toggle on machine-run and haphazardly "steer" your character where yous need to go, only fast travel is just useful if you've a) been to an area before, or b) in an area where it'south available.
Otherwise, you'll have to hoof it. The affluence of walking eats into time you need to spend grinding for resources. A mount, or a faster way to travel, could easily have eliminated some of New World's frustrations. It's ane of the game'south rare missteps, and a bizarre ane, at that.
New Earth review: Visuals and sound
New World is a great-looking game. To exist fair, the title ran into some issues with Nvidia GeForce RTX 3090 GPUs during its beta, only the final release is smooth like butter. I played New World with an Nvidia GeForce RTX 3080 build, and enjoyed reliably stutter-costless performance and fast load times. Surprisingly, in all the fourth dimension I spent in-game, I ran into only one problems: a imprint proclaiming that I was leaving an event, which wouldn't articulate. A reboot resolved this easily.
The level of detail for customizing your starting character leaves much to be desired. However, yous tin can outfit your avatar with a ton of dissimilar items. There'south also a wide variety of dissimilar biomes and areas to explore.
I wish the music felt similarly memorable, though. Frankly, it just fades into the background most of the time. I constitute the occasional voice acting to be pleasant, fifty-fifty though yous'll spend more time listening to other players chatting, should you choose to use proximity chat.
New Globe review: Verdict
For its first existent game outing, Amazon outdid itself. New World is not just accessible and exciting; information technology's genuinely fun to play. This MMO feels similar an intimate, single-player crafting hazard, with PvP elements sprinkled in for skillful measure. Play for an hour, and watch it magically turn into two. Watch those few hours transform into an entire weekend. (And so wonder why you have to spend so much time auto-running from point A to betoken B, considering y'all could have accomplished and so much more with a faster run speed or a mount.)
Aye, this New World review ends with yet some other gripe about mounts. An ballsy, winged creature — or fifty-fifty some sort of equus caballus — would make Aeternum Island an fifty-fifty more exciting locale to explore. But for now, the fact that we're all willing to traverse the land on human foot should speak to the game's quality.
New Globe is the about fun I've had in an MMO in years. It'south also a bully starting indicate for newcomers to the genre, who are looking to dip their toes in and see how the water feels.
Source: https://www.tomsguide.com/reviews/new-world
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